"Free speech absolutist" my ass, Space Karen.
Apps deleted. Will only check occasionally/infrequently for now.
Find me on mastodon: @tteneder@mastodon.gamedev.place
- Prepared point cloud material generation
- Prepared cancellation of loading tasks
- Applied the Unity C# coding convention on nearly all of the code
(5/6)
A TON of work was put into things under the hood, so that the code base/API is fit for upcoming goodness:
- Shader property and keyword refactor (aligned with UnityGLTF for best interop)
- Improved flexibility/customization of import-export workflows
(4/6)
This release is mostly overdue breaking changes, but some features sneaked in:
- Export/Import of 💡Lights and 🎥Cameras
- More powerful inspector import settings UI for both Runtime and Design-time import
(2/6)
My @unity Packages Talk and Slides is now available as separate video
You'll most likely learn something about Packages and how to use them that you didn't know so far #unitytips@NeedleTools twitter.com/JetBrainsRider…
The Khronos Group has issued an RFP for a glTF-Compressor with KTX. Deadline for submitting a proposal is December 5th.
Download the RFP: https://members.khronos.org/document/dl/29111…
🎤 *tap tap tap* Is this thing on?
We’re about to go LIVE with the #Unite2022 Keynote!
Not signed up to attend the event yet? It’s not too late to join us, here’s a link to watch: https://on.unity.com/3Fy3WDJ
–
🗣️🌪️📦
If you have more questions than answers now, feel free to reach out on https://discord.needle.tools or ask right here on Twitter :)
Will share slids and code later!
I like the idea of GitHub Discussions.
But why are people posting bug reports as discussions now and others still open issues for what I see as obvious discussions 🤷♂️
Is that so hard? Are they too lazy to go through the bug report template? I don't get it.
Congrats on the new PiXYZ release 🎉
PiXYZ Loader is being deprecated, but worry not: glTFast has got your back and swiftly loads your digital twin at runtime.
https://github.com/atteneder/glTFast…
Unity and glTF users: If you had shading problems with gltfpack quantized assets before, this new release has a solution with the `-vpn` command line option 🎉
Thanks
meshoptimizer 0.18 is released!
It contains several improvements to simplifier, which I'm resuming the R&D on, as well gltfpack improvements with new extensions support, texture compression improvements and minor fixes. As usual, are appreciated!
https://github.com/zeux/meshoptimizer/releases/tag/v0.18…
The Khronos Group has officially announced that the glTF 2.0 specification has been released as the ISO/IEC 12113:2022 International Standard!
Learn more: https://khr.io/z6#standard
meshoptimizer 0.18 is released!
It contains several improvements to simplifier, which I'm resuming the R&D on, as well gltfpack improvements with new extensions support, texture compression improvements and minor fixes. As usual, ⭐️are appreciated!
Sorry if you're waiting for a response from me on some issue or request. I'm one week into paternity leave and enjoy spending time with my wife and our toddler.
I'll be back end of August. Thanks for your patience ❤️
Remembered this image when writing the landing page and had to start over again...
I'm pretty pleased how it turned out for a first version: https://flowkit.app#feedback#glTF
Yesterday I slapped some javascript onto my website. So here it is: My first animated 3D scene built with @Blender and @threejs :
https://urbantrout.io
For the first time in many years I logged into VK (Russian social network). I wanted to get in touch with my former schoolmates and childhood friends to see how they’re feeling about the situation in #Ukraine️️, and hopefully help spread the truth. /1