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Andreas Atteneder
@tteneder
Pixel and triangle plumber • Dad joke licensee • Developer at • Working on mastodon.gamedev.place/web/@tteneder Opinions are my own
Hamburgpixel.engineerJoined June 2009

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"Free speech absolutist" my ass, Space Karen. Apps deleted. Will only check occasionally/infrequently for now. Find me on mastodon: @tteneder@mastodon.gamedev.place
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A TON of work was put into things under the hood, so that the code base/API is fit for upcoming goodness: - Shader property and keyword refactor (aligned with UnityGLTF for best interop) - Improved flexibility/customization of import-export workflows (4/6)
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This release is mostly overdue breaking changes, but some features sneaked in: - Export/Import of 💡Lights and 🎥Cameras - More powerful inspector import settings UI for both Runtime and Design-time import (2/6)
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I like the idea of GitHub Discussions. But why are people posting bug reports as discussions now and others still open issues for what I see as obvious discussions 🤷‍♂️ Is that so hard? Are they too lazy to go through the bug report template? I don't get it.
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Unity and glTF users: If you had shading problems with gltfpack quantized assets before, this new release has a solution with the `-vpn` command line option 🎉 Thanks ❤️
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meshoptimizer 0.18 is released! It contains several improvements to simplifier, which I'm resuming the R&D on, as well gltfpack improvements with new extensions support, texture compression improvements and minor fixes. As usual, ⭐️are appreciated! github.com/zeux/meshoptim
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meshoptimizer 0.18 is released! It contains several improvements to simplifier, which I'm resuming the R&D on, as well gltfpack improvements with new extensions support, texture compression improvements and minor fixes. As usual, ⭐️are appreciated!
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Sorry if you're waiting for a response from me on some issue or request. I'm one week into paternity leave and enjoy spending time with my wife and our toddler. I'll be back end of August. Thanks for your patience ❤️
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