touilleMan

@touilleMan

Python & Open Source lover

Vrijeme pridruživanja: lipanj 2016.

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  1. proslijedio/la je Tweet
    prije 15 sati

    With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!

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  2. proslijedio/la je Tweet

    The project is officially out! Godot Open Adventure Template (GOAT) is available on GitHub as of today morning :) Pull requests and issue reports are very welcome!

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  3. proslijedio/la je Tweet
    3. velj

    The livestreaming from Brussels is starting now!

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  4. proslijedio/la je Tweet
    2. velj

    Results are preliminary, but it seems so far that Godot is now the third most used game engine in the Global Game Jam, surpassing Construct and Game Maker for the first time (and trailing Unity and Unreal). Happy to know that our quick organic growth continues...

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  5. proslijedio/la je Tweet
    1. velj

    Voxel Works 0.3.5 for is out. Small update adding a toolbelt, hammer+anvil, ingame settings menu and some other minor improvements. Get it on : .

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  6. proslijedio/la je Tweet
    29. sij

    contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors! The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

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  7. proslijedio/la je Tweet
    28. sij
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  8. proslijedio/la je Tweet
    25. sij

    Vous savez qui serait super dans l'Univers Star Wars pour s'occuper de Baby Yoda ? 👉Landau. *Micdrop*

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  9. proslijedio/la je Tweet
    20. sij

    Junior dev: My code is simple and easy to understand. Mid-level dev: My code is subtle, clever, innovative, expressive, hyper-optimized, and ingenious. Senior dev: My code is simple and easy to understand.

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  10. proslijedio/la je Tweet
    20. sij

    “An excellent wargame for both new and hardcore strategy fans.” Cheers, PC Gamer!

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  11. proslijedio/la je Tweet
    19. sij

    Look at that beautiful implementation 😍

    A CPU instruction encoder in Rust, made via a procedural macro that does bitwise pattern-matching and binding.
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  12. proslijedio/la je Tweet
    17. sij

    PyPy sprint announcement: February 28-March 08, 2020, Leysin, Switzerland. This is a fully public sprint, beginners are welcome! The main topics will be 3.7 support in PyPy and HPy.

    Picture of a swiss Chalet, where the sprint will take place.
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  13. proslijedio/la je Tweet
    15. sij

    "Le Cri du lapin", la nouvelle newsletter de Canard PC et Canard PC Hardware, va envoyer son premier numéro sous (très) peu. Inscrivez-vous vite pour le recevoir et pouvoir nous donner votre avis:

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  14. proslijedio/la je Tweet
    9. sij

    Now that we're all rested from the holidays, time for you all to sign up for some fun activities: . Jokes aside, it would be literally impossible to make FOSDEM happen without all the wonderful people who volunteer, so thank you :)!

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  15. proslijedio/la je Tweet
    9. sij

    Here is the fourth entry in the "Polygons of Another World" series. This one is about the Genesis/MegaDrive ().

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  16. proslijedio/la je Tweet
    4. sij

    Happy fourth of January. Here is the fourth part in the "Polygons of Another World" series. This entry is about the PC DOS version:

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  17. proslijedio/la je Tweet
    3. sij

    Happy third of January everyone. Here is the third part of my series about "The Polygons of Another World". This one is dedicated to the Atari ST ().

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  18. proslijedio/la je Tweet
    20. pro 2019.

    Experimenting with creating videos to explain and explore the Godot source code, Feedback welcome!

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  19. proslijedio/la je Tweet
    2. sij

    Happy first of January everyone. I am starting the year with a study of "The Polygons of Another World" ().

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  20. proslijedio/la je Tweet
    31. pro 2019.

    A decade of Godot development in retrospective, and future:

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