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Lickety Lick proslijedio/la je Tweet
Working on some glam render shots of
@pixelspiritdeck -ELEMENTS- index card featuring all those shinny SDF shader functions and gold edges#blender3d#b3d. Order now at http://pixelspiritdeck.com pic.twitter.com/DydhaEWMACPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je Tweet
If you haven't seen it yet there's a massive doc (curated by
@simplyundrea andd@MitchyD ) which lists all game companies currently having open positions and direct links to get there. Best of luck on the search! -https://docs.google.com/document/d/1H34_z043mJrLahXw7fCgwf5w4ZWyrB2GBE9XAXufjmQ/edit …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je Tweet
The conventional wisdom is that you can figure out roughly how many copies a game has sold on Steam by taking the number of user reviews and multiplying it by 50 (on the pessimistic end) or 100 (on the optimistic end). A thread! (again, sorry - threads are the worst!)
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Lickety Lick proslijedio/la je Tweet
A hectic morning, wandering through the streets of Hanoi, only stopping for a quick bowl of pho. Photogrammetry capture running in
#unity3d.#shaderlab#vietnam#hanoi#cgi#vfx#madewithunitypic.twitter.com/Faq2ZHwELKPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Lickety Lick proslijedio/la je Tweet
Texturing tip for lazy people: Just put all colors you want to use in one texture and uv-map each vertex to color.
#Blender3d#indiedev#gamedevpic.twitter.com/r7IMAENa50Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je Tweet
GAME IDEA THE FINAL BOSS IS YOUR INABILITY TO ASK FOR HELP
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Lickety Lick proslijedio/la je Tweet
Say hello to
@nodes_io - a new way to create with code on the web by@variable_io. We use it to create interactive installations, visualise data, experiment with generative algorithms, build custom design tools and more. Find out what Nodes can do at http://nodes.io pic.twitter.com/PZIn4vj5EGPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je Tweet
UnityTip: Rename variables without losing their references in the inspector using FormerlySerializedAsAttribute. Doc:https://docs.unity3d.com/ScriptReference/Serialization.FormerlySerializedAsAttribute.html …
#indiedev#gamedev#UnityTipspic.twitter.com/18bSvzSabNHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je Tweet
You use
@renderdoc to debug any shader resource in Unity. First, define `#pragma enable_d3d11_debug_symbols` in your shader. This will make RenderDoc display correct name for bound resources. Now load RenderDoc from the Unity editor and do a capture#unitytips (1/2)pic.twitter.com/Kogn1Uc4KP
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Lickety Lick proslijedio/la je Tweet
I've been talking with a student friend of mine about things like the current state of game art education, and... big oof. Here's what you, as a student, need to know about making characters in one short thread:
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Lickety Lick proslijedio/la je Tweet
remember to spend at least five minutes today totally focused on the thing you are actually doing
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Lickety Lick proslijedio/la je Tweet
Someone asked me if I had any advice for people building portfolios, and I'm not one to keep that type of thing private, so here we goooooooooo! THREAD
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Lickety Lick proslijedio/la je Tweet
Today is my 21st bday! To celebrate I'm releasing Deform for FREE! It's a big tool I've worked on for a few years that lets you use the deformers you know & love from tools like Maya & Blender in
@unity3d Download here: https://github.com/keenanwoodall/Deform … Please share!#indiedev#gamedevpic.twitter.com/CjTK7zeTipPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lickety Lick proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Lickety Lick proslijedio/la je Tweet
ME: I did it! I finished that project! IMMUNE SYSTEM: good job! ME: time for a nice break IMMUNE SYSTEM: me too ME: haha yeah ME: wait
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Lickety Lick proslijedio/la je Tweet
Everyone, I am sorry for doing this. I am so, so sorry.pic.twitter.com/XBAEtjy5lW
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Lickety Lick proslijedio/la je Tweet
Foddy: When players finished Getting Over It, players could join a chat room where Bennet would congratulate them IN REAL-TIME. (He got a notification on his phone every time someone finished the game so he could log on.) Some examples:
#GDC19pic.twitter.com/2OXTrwP3Jf
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Lickety Lick proslijedio/la je Tweet
ppl who say "what drugs were u on when u made this??!" have 1) never made anything cool 2) never been on drugs
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