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Toniko Pantoja
@tonikopantoja
animation person. Story artist + Animator. Dreamworks, Netflix, Amazon, etc. Founder of . Contact: tonikopantoja@gmail.com
tonikopantoja.comJoined April 2015

Toniko Pantoja’s posts

i'm gonna do an animation demo on adobe max using fresco on the ipad and I'm gonna have to address what exposures are. most illustration/drawing apps on the ipad don't have an animator friendly app so I can only talk abou things in fps.
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Sorry I haven't been posting much, but here is a Proof of Concept video for a thing I've been trying to develop. Because the idea is set in the early 1990s, the footage is really just to show the specific aesthetics and tone for it.
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For those who are worried about having their own unique drawing style, spoiler alert: you already kinda have it. Let me explain, style is an accumulation of your culture, your tastes, your inspirations/influences, and your execution in a subject.
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Found this hilarious daft punk x red hot chilli peppers mashup on YouTube (user nineleveno) that I couldn’t refuse to use. I 3d scanned parts of a park nearby with my phone, the new character animated in tvpaint, mashed together in blender
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I redid a cleanup shot for a project I dropped a year ago. I am starting to transfer all my adobe flash/animate files into toonboom harmony because drawing in flash/animate has become so problematic especially in the newest versions (loading bar for some strokes and no control)
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I recorded two demos for my upcoming 2D animation video course on me approaching the same action and beats with different animation approaches. My next demo I'll combine the two on how you can get the best of both worlds. (P.S. I know the sword form is terribad)
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I noticed a variety of animators that have a different approach in doing a first pass on full figure/full body animation. I tried doing the recurring ones I see time to time. I'll make a video lecture talking about each of them. What is your approach on animating full figures?
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One thing I want to stress out is that credits for animators/artists are important for people applying for visa applications related to entertainment/extraordinary ability. I had to provide screen caps of my name in credits for my various applications to show proof.
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All of these people got a credit on Warner Bros. Animation’s “Green Eggs and Ham,” yet almost none of the animators did. How is this OK?
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This Tweet from @tonikopantoja has been withheld in response to a report from the copyright holder. Learn more.
More to that 's Misery Business animation test. The first shot I animated almost half a year ago. Decided to add a second part. I'm gonna have to leave it alone now. You can tell I got burned out towards the end - but it was a fun learning experience.
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One of my goals is to start a small studio where we take and adapt existing properties by independent artists, for animation content. Here is a trailer I was commissioned to do by for her just released graphic novel, City of Secrets! Thanks for trusting me with it!
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first time animating a character singing and playing an instrument. A mid 2000s rock girl synced to paramore's misery business. Been pretty rusty due to writing and storyboarding most of my time.
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Been low key returning to a project, but I changed the art direction since I was not happy with the old one (I know I’ll get many comments of ppl saying they prefer the older one) but this week marks the rough animation done years ago is now colored - so that’s a big feat.
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Always remember to take a break bro! Here’s a casual short I finished to explore a more limited/ economic workflow, and make really dumb content to have a better relationship with animation. If you like this kind of stuff, lemme know!
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back in 2016 I did a 2d anim test for the upcoming Klaus (which is coming out very soon btw). I ended up NOT working for them due to circumstances but honestly I don't think I was good enough to match the quality of animation back then.
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I actually kept all my animation work since start of high school. Here is a sample of my work from 2005 9th grade of high school til 2019 (since this is the latest thing I can show legally) Back in the day when it was just flash and newgrounds.
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I recorded a demo, progress and lecture for my upcoming 2D animation course package. I talk about how arcs can help in solid drawing, favoring, flipping, tracking shapes and basic construction.
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when people/influencers in the industry keep saying you don't need a degree to get a job, and im like "ok but what about internationals who need one for their work visa applications so they can continue to live in the country where their industry is"
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animated something for @gunzu0 's upcoming Norio Matsumoto tribute! This was challenging but fun to do since I dont get to animate in this style as much. thanks for having me on board! PS I dont watch naruto.
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I’ll be teaching an 8-week 2D animation workshop class soon so I’m gathering a lot of previous files to show my overall process. My first pass short hands look like lollipop heads, just to encourage beginning animators to just draw loose and focus on the animation/performance
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While I was on Kipo 2 years ago in the early days, I also got to do some animation and rendering tests of Wolf. This was to experiment with the animation style - which had more snappier poses and only one thing moving during the pose, similar to 's boarding style.
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Me and have been experimenting with a new pipeline that marries 2D character animation with 3D automation and assets for a possible collaboration project. So far we've encountered a lot of problems and solutions for something that's new to us. music is from exanima
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The chinese-american animated film Wish Dragon, one of my earlier storyboarding gigs is already out in china, and itll come to the US sometime. Resharing this animation I did in photoshop with layer comps) years ago based on an early concept sketch of Long the dragon.
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Hey all, for those wondering what I've been up to and why I haven't been posting much, I've been commissioned to do a short trailer for 's upcoming graphic novel called City of Secrets, which comes up June 28. Expect something done before then!
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Animation is a job, and like any job you're going to have to do the work you don't want to do. Even personal projects are a job, you're gonna have to do extra work outside of your discipline and comfort zone. However, its your great peers that make it worthwhile.
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You can work your hardest, sacrifice a lot and give a lot of your blood, sweat and tears into something: only for it to not reap the benefits you desire. Sometimes, it's a matter of knowing the right people, being the right person at the right time and place.
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I'm curious, what's your constructive artists/creatives version of this? 👀 Hard truths for improvement or about our field of work.
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My dad has been low key motivating and inspiring me to start an animation production house/sister company in the Philippines. Not to capitalize, but to bring opportunities that people can live off of. Guess I’ll be researching business set ups in the Phils
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year of the tiger eh? here's a clip from a short film i had to abandon from a few years ago. going to be traveling for the next 2 months so my productivity is going to lessen
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Just finished recording the demo and process for a dialogue section (and probably the last part) for the demo sections of my upcoming tutorial package. Also I have not animated this little bastard for a few years now.
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