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I honestly don't care which engine they use as long as they have a good workflow with it. Unreal Engine can, in the hands of good developers, make shooters that feel very distinct from each other so the typical Halo feeling shouldn't be in danger.
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I think it’s the right move…the game in on a bit of a downer,ue5 is the next step for the industry…change it now when the time is right
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Not again with this STORY?? Is this going to be become a monthly thing? If it isn't Starfield going to UE5 it's Fable or Halo, you name it
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All I am going to say is, the grapple shot/hook shot better stay. Halo infinite is a very good campaign, too bad it was tarnished by slow updates and too many delays. Anybody who has a chance to play it now that it has online co-op campaign, you will not be disappointed.
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