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Might be interesting to start with compiling existing resources. There is already a ton of material online, just not easily discoverable. Also many different voices, disagreement on how to do things. Narrowing scope is going to be difficult.
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Examples of recreations? I mean, tbh I'm pretty bad when it comes to re-implementing things... So I hope we mean patterns here, not code reuse. I do see a lot of good stuff in the Rust embedded world, but have not used it in anger yet...
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Replying to and
Rust takes the edge off. Gives more people access to embedded development, together with a community and some best practices baked in. What I don't know is how do you teach someone to break out? To dive into assembler? To know when to remove printf because it's too big? Etc...
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Replying to and
Maybe the latter is better suited for a mentoring setup and not a formal class. It is true that the need for low level knowledge would diminish if e.g. Rust is enough. I find it hard to tell because I rely on the arcane knowledge a lot during debugging for instance.
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