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I'd like to create a small 2D rendering library targeted at ESP32 or similar very constrained MCUs. Any suggestions on approaches to use/avoid? Code size, memory usage above all.
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Yeah I’m in the same boat. It’s odd, I feel like I understand 3D waaaaaay better than 2D. Even though I suppose 3D ultimately decomposes into 2D :) My willpower to do this goes up and down, I get annoyed at fiddly math. Give me large scale systems problems any day