Ok so a n00b at compute shader optimization, like me, would ask: is it really that optimization/profiling tools are, uhm, "a bit lacking" there? E.g. here I have a PC with NVIDIA GPU. NSight shows "yeah you're running at 30% of speed-of-light, good luck".
Absolutely. I've actually seen that sort of thing myself before. That's why I put in the bit at the end for it being messy and inexact. But at least it still gives you empirical evidence. By taking out that branch, you did gain a lot, but it's possibly not why you think.
-
-
Admittedly, my understanding of GPUs is limited. I read technical papers and articles and wrestle with the terms and realities of it a lot. (http://gpuopen.com is great for this). Would you have any recommendations for education in this realm?
-
This was linked elsewhere, but in case you haven’t seen it: https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/ … I can’t recall any single great source, but reading all the slides / presentations by Nvidia and AMD regarding performance are useful. AMD does performance tweets regularly too.
Keskustelun loppu
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.