Any #D3D12 pros have a good understanding of how the API interacts with private working set memory? When releasing large heaps, VMMap is showing those allocations still there.
@bkaradzic got any wisdom?
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Any #D3D12 pros have a good understanding of how the API interacts with private working set memory? When releasing large heaps, VMMap is showing those allocations still there.
@bkaradzic got any wisdom?