New blog post attempting to demystify floating point a bit. Aimed at people like myself who usually regard floating point as a black box that is to be used but not trusted :Phttps://blog.demofox.org/2017/11/21/floating-point-precision/ …
-
-
There was a convo some months back about how uint64 can measure between earth and pluto with change to spare. In a straight line, yes. In terms of 3D math -- not a chance.
-
On H1Z1, our rule of thumb became that after ~4k in either direction on a map, you started *seeing* precision issues in animation. Playable map space was dictated by this number.
- Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.