I don't remember the exact hire date, but I landed my first job in the games industry 10 years ago this month, as a designer for @vanguardsoh.
My time on that project set me on course to become an engineer having touched far more disciplines than I can remember.
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Source of the bug was in having too much state to control run speed and it not always being clear when your runspeed needed to be recalculated, or rather it being calculated too many times while your character was in an odd state and not completely "unmounted".
Näytä tämä ketjuKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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You did a great job untangling a lot of those knots and helping us figure out how things actually worked under the hood. Our tools were a blessing and a curse to begin with - so much freedom, so many pit traps
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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