I've done relatively extensive testing on this in games I've worked on. There was disk cache, windows defender, and so many other variables.https://twitter.com/rygorous/status/1423778960739950595 …
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After fixing the Sleep issue, I ended up taking all those files and compressing them into a single file, extracting with zlib (or some library like it, I don't recall). I wanted to avoid this, because that added a step to our build/deploy process.
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But in the end, the gains were worth it. Load times still suffered on the min-spec Win7 machine. On fresh boot up it would still take nearly a minute to load, but it was way better than the handful of minutes it used to be.
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