Using @GPUOpen's compressonator again. Just the c-lib. A bit frustrated with how bloated it is. Adding just the c-lib part to my repro is 1000+ files. Can't provide a custom malloc. I suspect it's leaking memory, but can't confirm without malloc hook.
It makes me tempted to use stb_dxt but that doesn't have BC6/BC7, ETC or ASTC. Is there a smaller c-style lib with better hooks and is relatively comprehensive for texture compression?
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Not really in C, also unlikely to get much smaller if you want to support encoding to many compressed formats: https://github.com/bkaradzic/bimg
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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I believe Intel ISPC compressor covers all those formats. Lower quality results but simple code and very, very fast.https://github.com/GameTechDev/ISPCTextureCompressor …
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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