Any graphics/3d-art people who follow me ever done anything like tri-planar mapping where one axis is different? I'm imagining a way to map a wood log, where when cut across, shows the rings. Perhaps generative texturing or volumetric textures would be better?
Even as I was replying, I realized that it'd be nice to be able to bend the log somewhat. Hm.
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See the Revengeance stuff, both that
@simonschreibt link above, and the (now deleted) article it references (which can still be found on http://archive.org ) https://web.archive.org/web/20130220061154/http://platinumgames.com/2013/02/13/a-cut-of-the-characters/ … -
It shouldn't be too hard to define a dominant axis for projection, and then skew the center line and scale the projected UV to support at least some level of undulation and size difference across a log. A circular log is a bit harder.
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