Any graphics/3d-art people who follow me ever done anything like tri-planar mapping where one axis is different? I'm imagining a way to map a wood log, where when cut across, shows the rings. Perhaps generative texturing or volumetric textures would be better?
I was thinking that you could tri-planar map in object-space, so that you can assume the z axis is always the "inside" axis, and oriented around 0. You just have to model the log correctly. I really like the volume texture idea.
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If the log in question is straight, sure. You weren't specific in your original post.

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Even as I was replying, I realized that it'd be nice to be able to bend the log somewhat. Hm.
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