After spending the past two weeks dealing with color (tonemapping, gamma correction, blending, interpolation, etc) this is the conclusion I have come to.pic.twitter.com/ScuUGliPDe
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I am also starting to hate that I'm becoming a bit of a neurotic color freak. I already have enough things to be neurotic about, like how you should say "anyway" not "anyways" or how I flinch when people use "good" and "well" incorrectly.
Back to the color issue, there's also this fear of what I don't yet know. Or things seemingly everybody takes for granted but there isn't any material on it. Right now I can't stop thinking that maybe we should blend pixels in HSL, since that color model interpolates better.
No, not anymore :(
It would be rad if raw recording and other advancements make this the thing that makes current footage look ‘old’
this is the kinda stuff that keeps me up at night.
they havent even got sound right yet and that's much much simpler
How many scalar values are required to “faithfully” represent a whole waveform between 380 to 740 nanometers?
Its one of the reasons I loved developing games for platforms like DS or 3DS, where there wasnt a risk of an end user borking colors on their TV. (Similar note, DuckTales Remastered ran 60 fps at 1080p 7 years ago and im pretty sure every bad review about lag had a shitty tv)
Oh and the human brain can go wrong One such case: https://en.m.wikipedia.org/wiki/The_dress
Going down the rabbithole of the CIE findings (especially their XYZ space) and spectral rendering helped me figure out what colors are and how to deam with them. The important things i found are: the primaries are not single wavelenth, and gamma correction is a must.
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