Have been using spirv-reflect recently. Awesome library. Way more easy to use than any other spirv library I've found, especially including glslang and spirv-cross. And then I went to reflect some shaders in D3D11 andpic.twitter.com/poPiQOeop0
I mean that of all the spirv related libs, spirv-reflect was the most straightforward and easy to use. Not that it was a comparable tool to glslang. I use both. Glslang to compile and spirv-reflect to remap/reflect. Also spirv-opt and spirv-cross.
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Spirv-reflect is a simple c api and very self-contained. Either drop the h/cpp into your project directly or prop up a small cmake to build a lib in my cmake toolchain. Code is laid out plainly and easy to follow. Same can’t be said of the others.
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It’s the reason why dear-imgui or the stb libs are so popular and well used. Solve a non-trivial problem and impose as little fuss as possible.
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