Note that glslang does not include a SPIR-V reflection. It has a GLSL/AST reflection some people use as a proxy for SPIR-V reflection, and then note that it doesn't work very well.
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I mean that of all the spirv related libs, spirv-reflect was the most straightforward and easy to use. Not that it was a comparable tool to glslang. I use both. Glslang to compile and spirv-reflect to remap/reflect. Also spirv-opt and spirv-cross.
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Reads like "I've been using a screwdriver to put in screws. Works awesome, way easier than using a jack hammer." Cheers to your spirv-reflect find. Glslang doesn't have a SPIR-V reflector. It does include a user-maintained GLSL reflector.
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Direct quote of glslang's README: Reflector An API for getting reflection information from the AST, reflection types/variables/etc. from the HLL source (not the SPIR-V). (1/2)
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