I really enjoyed this talk. On H1Z1, I spent a decent amount of time improving the terrain tools, including foliage placement, adding non-destructive terrain layers, terrain splines/stamps and other features demonstrated here.https://twitter.com/ga5p0d3/status/1255515952160165890 …
It would also be misleading to suggest I was the only one involved. The tools were already well developed by the time I got to the project and my role was refactor/improve. It's unclear to me who is responsible for the great base technology I had to work with.
Well; here is that talk: