I really enjoyed this talk. On H1Z1, I spent a decent amount of time improving the terrain tools, including foliage placement, adding non-destructive terrain layers, terrain splines/stamps and other features demonstrated here.https://twitter.com/ga5p0d3/status/1255515952160165890 …
I only wish I had more time on that project to implement some of the features Sam demonstrates here. For instance, automatically deciding terrain materials based on heightmap features (slope, contour, etc) was one bit we wanted. Flora placement at least did this.
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It would also be misleading to suggest I was the only one involved. The tools were already well developed by the time I got to the project and my role was refactor/improve. It's unclear to me who is responsible for the great base technology I had to work with.
Näytä tämä ketjuKiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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if you haven't watched the one on Horizon Zero Dawn, do so. How they did terrain was extremely cool
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I've seen it. Amazing stuff.
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Well; here is that talk: