I've written/worked on a handful of rendering API abstractions, but never found much on the internet regarding it. Most of my knowledge was gained at work places, or just trying it myself. I am eager to see what this has to say.https://twitter.com/longbool/status/1219438349527724032 …
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After only a few validations per command, you start to catch everything in the stack anyway.
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RE: Leave HLSL alone -- Yeah pretty much. In fact, I try to not let the abstraction say much about the shader blobs anyway. It does, however, makes it hard to support API specific things like push-constants, or deal with differences in resource binding.
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I think to have anymore opinions, I'd have to see more code. I almost wrote out my reactions to specific parts of the post, but realized enough of it could be saying the same thing a different way.
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