Anybody else do home-brew software rendering to test out ideas? Really nice to completely control the environment when you are trying to evaluate quality.
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For me the main benefit of CPU is that you can inspect/debug *anything* trivially. For toy research projects that is invaluable. GPU is still too complex to debug if you are trying to understand something complex for the first time.
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You're not wrong. At home I use D3D11 and the Visual Studio Graphics Debugger allows you to step through and debug a shader. I've found it to be quite usable.
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