1) It's so comprehensive. I think there have been 2 things I needed that weren't covered directly, and there's enough material here that I was able to deduce a reasonable way to achieve those things.
To rasterize, I would generate a bounding box, then pass that to the GPU with the curve data. Per pixel, it would find the nearest point on the curve, if that point was within the drawing width, it would draw. Also, if not past the end of the curve.
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If you allowed drawing past the end of the curve, you would get "rounded" end-caps that would draw over the next contiguous curve.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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