Was watching a bird walking on the side of the road today. Noticed the head bobbing thing many birds do when they walk. Occurred to me that the head wasn’t bobbing as much as it was leaping forward, letting the body catch up, then leaping forward again.
The first thing I thought of was VR games, where devs do this because it’s easier for the player to maintain visual orientation. Looked it up later and sure enough, that’s exactly what the bird is doing. https://www.quora.com/Why-does-a-pigeon%E2%80%99s-head-move-back-and-forth-when-it-walks …
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I wonder how many things we could learn from animals, in the game dev or simulation space. Often great breakthroughs are when two disciplines are combined (ie, John Nash, applying game theory to economics).
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There is a field called biomimicry. Basically study the natural world and apply it to inventions. Studying a dolphin’s skin to develops better wet suites—that kinda thing.
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I don’t know if the VR “leap” trick was inspired by birds or not. But I wonder what else could be learned from mimicking animals, plants, or whatever.
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Here’s a video from
@voxdotcom about biomimicry, for those who want a quick look at what it is: https://youtu.be/iMtXqTmfta0Näytä tämä ketju
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This confirms that VR is, indeed, for the birds.pic.twitter.com/v46vjexCMs
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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