Couldn't find any references to input latency. By the time the human agents see their input on screen, dozens of ms have gone by. Do the AI work with similar constraints? https://www.pcgamer.com/the-ai-that-kicked-ass-at-quake-3-ctf-is-learning-how-to-play-the-rest-of-the-game/ …
Right. Display and controller latency is the part I'm wondering about. Does it change if the AI is connected to a camera looking at a monitor and can only signal to a controller/kb+m. I didn't find any details about it in the deepmind article.
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I suppose an easier test would be to just artificially limit/delay the AI by a given ms. *shrug*
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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They did say the added an extra 1/4 second delay as part of the test, and agents still outperformed humans.
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That would certainly do it. Thanks.
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