lol I understand how to share memory. I was just saying we don't have an automatic system based on graph dependencies.
Of course, we had other issues for this example and having a chance to compile/reuse the frame might not be the best answer, but it would certainly have been one of the easier ones.
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In the end, 1000s of these commands “squashed” into basically 1 node of “work” and it generated few transitions. The process of optimizing was expensive tho. Had we had a better API years ago, we probably wouldn’t have had the issue. Collateral damage of a changing codebase.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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