I’m a render graph fan. The ability to statically analyze graphics work and do per backend & per platform optimization, and also handle tedious error prone things (resource transitions!) is really cool.
Hm. Team member opinions for sure. I'm less convinced about the other two. But you may be right.
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Say, for example, modder scripts could enable/disable rendering passes. Then you have to recompile the graph based on script code, which scares me if the compile is at all expensive.
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Hard to keep discussing without seeing an implementation and talking about something tangible, measurable. The way I see it, we're already more or less "compiling" it every frame right now anyhow.
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