I’m a render graph fan. The ability to statically analyze graphics work and do per backend & per platform optimization, and also handle tedious error prone things (resource transitions!) is really cool.
-
-
Before that you were doing transitions manually?
-
The engine originally targeted Mantle. It was born from the earliest of current gen APIs. Mistakes were made. We iterated on it a lot over the years.
Keskustelun loppu
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.