I don't usually retweet my own blogposts, but I feel this one deserves another go now that I have more followers. It's a nice looking bokeh depth of field in a single pass that you can throw into almost any rendering pipeline with minimal effort.http://blog.tuxedolabs.com/2018/05/04/bokeh-depth-of-field-in-single-pass.html …
I am also trying to visualize the getBlurSize() function, and this is what I'm seeing: https://www.desmos.com/calculator/dad9l25lum … For DoF in general, this doesn't seem right -- at least not what I would intuit. I'm far from an expert, though.
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I'm also not an expert, but the shape of the curve looks right from what I have seen before. I'll revisit this when I got the time and see if I can find references. It is (well, should be) derived from the regular lens equation.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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