Interesting to see @sailtheatlas going with the server architecture they went with. Only other game I've seen do the "seamless server grid" thing was @vanguardsoh.
I worked on V:SoH. Cut my teeth on it. Not sure I would recommend it to other games.
-
-
We’ve talked publicly about how WoW split its world sim among shards back when it was based on a grid, and we’ve talked about how we don’t do that anymore, but we haven’t talked about what we actually do now.
-
To leave WoW behind for a second and talk about the massively multiplayer world sim problem for a second, though; you’re absolutely right - geography alone is pretty terrible.
- Näytä vastaukset
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.