Interesting to see @sailtheatlas going with the server architecture they went with. Only other game I've seen do the "seamless server grid" thing was @vanguardsoh.
I worked on V:SoH. Cut my teeth on it. Not sure I would recommend it to other games.
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Like, I get that 100 is a nice round number for trivial implementations, but when you're making an MMO, you have to think about scale and tackle the non-trivial.
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I suspect as much as people read about 100v100 battles and geek out, most people would be surprised at how many people are actually in crowded MMO areas. 20 is very busy, 50 is chaos. 200 people is so many you can’t meaningfully interact with the individuals in it.
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We’ve stumbled upon my favorite problem I can’t talk about. :-(
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I can't tell if "favorite problem" should be read literally or more like "most headache inducing problem I have personal experience with". Lol.
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