Interesting to see @sailtheatlas going with the server architecture they went with. Only other game I've seen do the "seamless server grid" thing was @vanguardsoh.
I worked on V:SoH. Cut my teeth on it. Not sure I would recommend it to other games.
Eh, I'm not sure I buy it. On @planetside2 their max server capacity was something like 1200, setting a Guinness record. And that's *one* process.
The number chosen aside, I think there are better ways to distribute work than "geographically".
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I’m not saying more isn’t doable, just laying out the difficulties of the challenge and why I think 100 is a bit of a magic number. An O(n^2) problem has to do 144x the work going from 100 players to 1200. It’s doable, but not trivial.
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At 20fps, an O(n^2) algorithm on 1000 players needs to complete a step every 50usec. Depending on the step that’s totally possible, but likely not easy.
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