One of the worst side effects of writing performance analyzing code is realizing just how much your OS moves your process around between cores. :-(
-
-
Moreover, I can dynamically increase or decrease the # of active cores, so that means the game can load balance by hibernating cores instead of sleeping a short time until there's more work. Main menu sits at 2 cores or so, while in the game uses everything you got.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
-
-
-
Well, yeah. I bring this up from my previous life in the HFT world, where we reserved processors before boot so the kernel couldn’t schedule on them at all. I was just whining.
-
Here is a screenshot where moments prior I had changed the core count from 3 to 2, and it's reflected in the task manager. I've never really seen what HFT tech looks like. Any interesting articles about it?pic.twitter.com/79GqPRwQNi
Keskustelun loppu
Uusi keskustelu -
Lataaminen näyttää kestävän hetken.
Twitter saattaa olla ruuhkautunut tai ongelma on muuten hetkellinen. Yritä uudelleen tai käy Twitterin tilasivulla saadaksesi lisätietoja.