Cool! That's progress! For the D3D11 one, can you post a skeleton of the shaders as a gist or something? Don't need most of the shader, just: - all accesses to the buffers in question (and which addresses they use) - all memory barriers in the shader, if any
Hey @rygorous, just a heads up that on at least one of the projects I've seen flickering I thought was due to bad atomics, putting the UAV barriers in was 1 step in fixing the problem. Thanks for the tip last night.
The other proj was D3D11, so unsure about that still.
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Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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