Im not sure I’ve ever seen InterlockedAdd (hlsl) work correctly on Nvidia. Works on AMD tho. Can’t help but wonder if I’m doing something wrong, and AMD is more permissive. Seen a few reports of other people noticing the same thing.
Yeah I need to create a small test case outside of our massive codebase. I've known I needed to do this, but haven't had the time to commit to it. I'll see if I can carve out some time to do that and then let you know.
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BTW thanks to both of you for reaching out. You've both given me some leads to look into.
Kiitos. Käytämme tätä aikajanasi parantamiseen. KumoaKumoa
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