Im not sure I’ve ever seen InterlockedAdd (hlsl) work correctly on Nvidia. Works on AMD tho. Can’t help but wonder if I’m doing something wrong, and AMD is more permissive. Seen a few reports of other people noticing the same thing.
I use the 3 operand version (and store the result in another buffer). Twitter just didn't give me enough space to write it all out.
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Wait you need to post something that reproduces the actual problem you're seeing or else this is pointless. Use http://gist.github.com or some other pastebin maybe? :)
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Yeah I need to create a small test case outside of our massive codebase. I've known I needed to do this, but haven't had the time to commit to it. I'll see if I can carve out some time to do that and then let you know.
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