Timothy Lochner

@tloch14

Senior Engine Architect. Rightware Inc. Game Engine Dev by night. Ask me about Mana Engine.

United States
Liittynyt elokuu 2010

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  1. uudelleentwiittasi
    24. elok.

    👀

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  2. uudelleentwiittasi
    24. elok.
    Kumoa
  3. uudelleentwiittasi
    22. elok.

    mmm this building is just perfect

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  4. 21. elok.

    Source of the bug was in having too much state to control run speed and it not always being clear when your runspeed needed to be recalculated, or rather it being calculated too many times while your character was in an odd state and not completely "unmounted".

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  5. 21. elok.

    The goal was to make it more understandable, more reliable, and let the players in on how those calculations worked as well. Content being made trivial by kiting needed to be reigned in as well.

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  6. 21. elok.

    For those who weren't there or it's not obvious, Vanguard's design was to allow absurd movement speeds, even during combat. Calculating run speeds was way out of control and difficult to reason about for designers.

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  7. 21. elok.

    I haven't revisited memories from my Vanguard days in awhile, but I recalled when I introduced this bug into the game: This bug in particular taught me a lot about architecture traps to look out for in a codebase riddled with them.

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  8. 21. elok.

    I don't remember the exact hire date, but I landed my first job in the games industry 10 years ago this month, as a designer for . My time on that project set me on course to become an engineer having touched far more disciplines than I can remember.

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  9. uudelleentwiittasi
    19. elok.

    I had a [...] about Gilgamesh but [...]

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  10. uudelleentwiittasi
    15. elok.

    Time to negotiate your salary? (always is) then this spreadsheet by by is REQUIRED READING! the Anonymous Salary db, with 822 entries so far! it even lists benefits. Your coworkers are here: make sure you earn as much as they do!

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  11. uudelleentwiittasi
    13. elok.
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  12. uudelleentwiittasi
    15. elok.

    Hello lovely people, if you have some spare time I have a small task that might help Creating subtitles for our latest DEV Diary :) I have the English subtitle file so can just translate it to your native language and share the file with me Thanks in advance❤️🔥

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  13. 13. elok.

    I got excited for half a moment until I actually clicked and realized it wasn't about

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  14. uudelleentwiittasi
    11. elok.

    Skyblivion DEV Diary #3 We are excited to share our 3rd DEV Diary with you all today, maybe our biggest update yet. Watch it on YouTube:

    Kumoa
  15. 9. elok.

    I've given up on volume and just started enabling subtitles on all my streaming apps then setting the volume to somewhere between.

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  16. 7. elok.

    I would wager that most games load times are not IO bound, but rather IO overhead bound.

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  17. 7. elok.

    By the time I was done on one project, we had gone from a loading time of 44 seconds to somewhere around 0.5 seconds on our recommended spec machine. Most of those gains came from "not doing something stupid".

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  18. 7. elok.

    I've done relatively extensive testing on this in games I've worked on. There was disk cache, windows defender, and so many other variables.

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  19. uudelleentwiittasi
    6. elok.

    One year ago today. I lost my best friend. was a programmer for , the grandfather of MMORPGs. He was also my channel partner on twitch. To remember him, on Nov 19, I will be running a 24 hour charity stream

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  20. 3. elok.

    The subtitles read like excerpts from a philosophy book.

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