@tipul Of course, I have to hit 90hz at a higher resolution now. So that's a little brutal, but will be worth it.
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@tipul Dropping rez is a huge scaler. As long as you keep HUD/text at full rez, it's surprisingly hard to notice! -
@tom_forsyth Interesting. I will add a slider for that and see how it goes. Thanks for the tip! -
@tipul Just have a "resolution" slider like you do for monitors. But it goes 0.1x-1.0x instead of 320-3840 :-) -
@tipul OculusWorldDemo has a demo - menu/Render Target/Dynamic Res Scaling. (hit 'g' to turn a grid on and see what it's doing)
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@tipul Vive is better? -
@Tenebrous I don't have a CV1, but I imagine the jump from DK2 is extremely similar.
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@tipul I still haven't used the Rift since you were demoing at PAX 2013. Would that have been the original version? -
@GarrettFrizzley That was DK1 most likely. -
@tipul Gotcha. Even with the screen door effect it was mind blowing. Can't even begin to imagine Enemy Starfighter on the Vive. Excited!
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@tipul I have a DK2, vive = awesome ?Thanks. Twitter will use this to make your timeline better. Undo
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