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tipul's profile
Mike Tipul
Mike Tipul
Mike Tipul
@tipul

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Mike Tipul

@tipul

Game Design Ronin - Past: House of the Dying Sun, Bungie, Pandemic Studios

Pacific Northwest, USA
marauderinteractive.com
Joined February 2011

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    Mike Tipul‏ @tipul 22 Feb 2016

    Going from my DK2 to the Vive was a huge difference in visual quality for Starfighter. It's pretty insane.

    9:24 AM - 22 Feb 2016
    • 2 Retweets
    • 17 Likes
    • John Robert Matz Raj Nattam Mark Anthony Huerta KC w.d. radcliffe LandrosRadick Khevarash Rayme Vinson Celsius Game Studios
    5 replies 2 retweets 17 likes
      1. New conversation
      2. Mike Tipul‏ @tipul 22 Feb 2016
        Replying to @tipul

        @tipul Of course, I have to hit 90hz at a higher resolution now. So that's a little brutal, but will be worth it.

        4 replies 1 retweet 6 likes
      3. Tom Forsyth‏ @tom_forsyth 22 Feb 2016
        Replying to @tipul

        @tipul Dropping rez is a huge scaler. As long as you keep HUD/text at full rez, it's surprisingly hard to notice!

        3 replies 1 retweet 1 like
      4. Mike Tipul‏ @tipul 22 Feb 2016
        Replying to @tom_forsyth

        @tom_forsyth Interesting. I will add a slider for that and see how it goes. Thanks for the tip!

        1 reply 0 retweets 0 likes
      5. Tom Forsyth‏ @tom_forsyth 22 Feb 2016
        Replying to @tipul

        @tipul Just have a "resolution" slider like you do for monitors. But it goes 0.1x-1.0x instead of 320-3840 :-)

        1 reply 0 retweets 1 like
      6. Tom Forsyth‏ @tom_forsyth 22 Feb 2016
        Replying to @tom_forsyth

        @tipul OculusWorldDemo has a demo - menu/Render Target/Dynamic Res Scaling. (hit 'g' to turn a grid on and see what it's doing)

        0 replies 0 retweets 0 likes
      7. End of conversation
      1. New conversation
      2. Tenebrous‏ @Tenebrous 22 Feb 2016
        Replying to @tipul

        @tipul Vive is better?

        1 reply 0 retweets 0 likes
      3. Mike Tipul‏ @tipul 22 Feb 2016
        Replying to @Tenebrous

        @Tenebrous I don't have a CV1, but I imagine the jump from DK2 is extremely similar.

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. New conversation
      2. Garrett Frizzley‏ @GarrettFrizzley 22 Feb 2016
        Replying to @tipul

        @tipul I still haven't used the Rift since you were demoing at PAX 2013. Would that have been the original version?

        1 reply 0 retweets 0 likes
      3. Mike Tipul‏ @tipul 22 Feb 2016
        Replying to @GarrettFrizzley

        @GarrettFrizzley That was DK1 most likely.

        1 reply 0 retweets 0 likes
      4. Garrett Frizzley‏ @GarrettFrizzley 22 Feb 2016
        Replying to @tipul

        @tipul Gotcha. Even with the screen door effect it was mind blowing. Can't even begin to imagine Enemy Starfighter on the Vive. Excited!

        0 replies 0 retweets 0 likes
      5. End of conversation
    1. find me in the net‏ @goldbuick 22 Feb 2016
      Replying to @tipul

      @tipul I have a DK2, vive = awesome ?

      0 replies 0 retweets 0 likes
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