Can anybody point me to game devs who take their art so seriously to avoid using proprietary tools for it? ... besides @ncasenmare of course
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Replying to @liberalogica @ncasenmare
I only use nonproprietary tools for my games and everyone could/should do the same.
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I use & recommend @godotengine @blender_org @GIMP_Official @inkscape @elementary @ubuntu @linuxfoundation @kdenlive @Krita_Painting audacity
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