I had been working on this article for many months. This article discusses the impact of moving from 6 starting workers to 12 in LotV. I rarely say this; please share this around, as I hope this can spark the community to discuss this topic.https://terrancraft.com/2020/01/23/faster-is-not-better-the-effects-of-increasing-starting-worker-count/ …
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Yea no, the fact that variation in build orders happens later and not at the gas timing is not an indication that LOTV lacks strategy compared to Hots. Everytime one of these discussions pops up, I can't help but notice the giant nostalgia glasses, Hots was a great game 1/X
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but it was a giant turtle fest that was so insanely build order based that the game ended after a 6 minutes afk because you faked a third into an unbeatable all-in. The point about LOTV being bad for pros because people are old and can't keep up is really weird when theres so 2/x
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Like seriously,Hots rewarded Ladder heroes spamming the same 2 build and timing attack in each match-ups, and while it was great for me as a player,the games were fucking boring at the start and ended super fast, this is 100% nostalgie and we had that right now we'd be complainin
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Replying to @PtitDrogo @x5_PiG
Your tweets reflect your understanding of the article more than the quality of my arguments in the article. I recommend reading it again.
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I understand this very clearly thank you very much, I would appreciate it if you were trying to defend your points at least, ask yourself why no pro players want to go back to 6 workers for a start.
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Not gonna lie, this entire paragraph triggers the shit out of me, If I were to say that there is more complexity in LOTV builds compared to Hots in regard to protoss, can I be my own authority argument ?pic.twitter.com/bC8uDs5MnJ
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also if we're splitting hairs over an 11 refinery vs a 12 refinery in hots because one gives you an extra reaper, then yes viking (75 gas) vs liberator (150 gas) off 1-1-1 are 2 different builds because they probably affect other gas spending options.................
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Replying to @tiki77747 @Maxyusc
This comment is ignorant, tiki. You’re comparing an opener, a choice made before the game even starts which is enacted upon at the very start of the game, to a decision on making a unit with starport tech. Don’t be disingenuous in your argument.
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regardless of the reason you made one unit over another, it has strategic implications on the rest of your build, which, in my eyes, adds to the "strategic depth" of the game. just because it didn't stem from the plan you had before the game started doesn't mean it's not strategy
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