Here's a classification of all movement types: 1) strafe aiming: you change direction whenever and only whenever your opponent does, 2) long dodging: you don't change direction when your opponent does, 3) dodging: you change direction actively, before your opponent does
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it's part of 3), but a very bad dodge form ;>
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unless the game you play has 100% ground accel, then it's the best
End of conversation
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Washed up semipro of several games, like Quake Live, Overwatch, Quake Champions and Diabotical