Just so no one misses it, I'm hosting the matrix on Google Sheets. Feel free to leave a comment if you have some insight to share, and I will update the graph accordingly. :)https://docs.google.com/spreadsheets/d/16PlGIsbPwShrcdaByry2lWCOfmFou-LMNMB5WiNK7EU/ …
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Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hi Caleb!Thank u4the hard work in putting this together! Ru in a position2weigh each platform differently pls,say by number of devices,for a start?Right now each platform has an equal weighting&I suspect that it gives a bit of an inaccurate view on the subject. Thank you! :-)
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Yeah, DirectX in particular stands at a measly 18.75% coverage even though Windows has 96% of the desktop gaming market share. :) That said, I think # of devices might be misleading since not all devices are created equal. GL/VK/DX/MTL support varies so much between hardware.
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what is vk + port
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Good question, forgot to explain that! That just means Vulkan with some portability library, either MoltenVK or gfx-portability.
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This is great! Thanks. Is there a direct link as well which I could bookmark if the doc is updated?
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Sure thing, just whipped up a Google Sheets version which I'll try to keep updated. :) (Feel free to ping me if this falls out of date!)https://docs.google.com/spreadsheets/d/16PlGIsbPwShrcdaByry2lWCOfmFou-LMNMB5WiNK7EU …
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You're missing NVN, the low level API on Switch.
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Just added to the google spreadsheet!
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The ANGLE github page says Metal support is only "planned" for iOS and "in progress" for macOS. Is that out of date? (great news if so)
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Yep! The primary person working on Metal support has already got it working on iOS. :) He has a separate repo where he tracks progress on metal-specific stuff:https://github.com/kakashidinho/metalangle …
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