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Prikvačeni tweet
The Polygon Shredder, alpha! Live: https://www.clicktorelease.com/code/polygon-shredder/ … Code: https://github.com/spite/polygon-shredder …
#WebGL#threejs#JavaScriptpic.twitter.com/CmKr1WCRr0
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Are you sure about that, Spotify?
@Mick_Gordonpic.twitter.com/1clSBD02uw
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i thought that the images on twitter looked worse than they actually are, and just uploaded them to ello. but they seem to be 4K here, but not on ello?https://ello.co/thespite/post/ys0x08ykssiht-em_e6tww …
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i think twitter's image quality is not entirely great. here's a link to an ello page with those and some more imageshttps://ello.co/thespite/post/o9j22ztjvrygiifglhhcdw …
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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been improving on the control of the curl noise, and other configurable options also fixed a silly bug that created some particle popping (clamp your input values to easing functions!) some eye candy capturespic.twitter.com/P1yvv6gIn1
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so it looks like many people didn't know about percentages being reversible. that fact is very useful when having to calculate, for instance, 17.3% of 5,745
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Jaume Sanchez Elias proslijedio/la je Tweet
I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)https://webglfundamentals.org/webgl/lessons/resources/webgl-state-diagram.html …
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Jaume Sanchez Elias proslijedio/la je Tweet
A quick update of my
#MadeInDreams project I've been working on. Videos in the thread, but first a few screen shotspic.twitter.com/WhpvWrH7AM
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Jaume Sanchez Elias proslijedio/la je Tweet
Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the
@Shadertoy API. Retweet is appreciated.
https://cineshader.com
#webgl#threejs#shadertoy#cineshader#realtime#webdesignpic.twitter.com/BjaSwi6qZOPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jaume Sanchez Elias proslijedio/la je Tweet
New blog post: Keeping the frame rate stable is important, but for XR apps it is absolutely crucial. Workers can help!
To make my point, I refactored a @threejs_org XR example to run all the game logic in a worker. More here
https://dassur.ma/things/omt-for-three-xr/ …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
dithered transparency using a blue noise texture (from
@Shadertoy)pic.twitter.com/jugroCV2sfHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jaume Sanchez Elias proslijedio/la je Tweet
I’m leaving my current web dev job (of 8 years!) to pursue a career in graphics programming

Get in touch if you need someone to write shaders or build stuff with WebGL.
I’ll get a portfolio up soon.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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testing dithered transparency with blue noise instead of the 8x8 dither matrix blue noise shader from
@paniq's shadertoy https://www.shadertoy.com/view/3tB3z3 pic.twitter.com/xijEZEQDe3
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not at all what was supposed to happen, but pretty coolpic.twitter.com/z4xQMzjYyN
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Jaume Sanchez Elias proslijedio/la je Tweet
Our latest app, AR Pianist, uses machine learning to superimpose a virtual pianist on your piano. It works with any piano and features a library of songs performed by award winning pianists.
#ar#arkit#ai#ios#vr#coreml#app#piano#apple#music#education#augementedrealitypic.twitter.com/a7W7KYvoiPPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Jaume Sanchez Elias proslijedio/la je Tweet
Hello
#WebXR! Excited to share with you all a demo@feiss & I have been working on to celebrate the release of the WebXR v1.0 API and introduce newcomers to some basic interactions and environments in VR. https://blog.mozvr.com/hello-webxr#threejs#ecsy#gltf#basis#draco and a lot of
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Jaume Sanchez Elias proslijedio/la je Tweet
Last weekend I stumbled upon a conversation between
@aleksejdix and@JNYBGR that gave me an idea for a#ProgressiveWebApp. Today, one week later, I'm happy to share a first#beta: https://ytaud.io#PWA#ShareTargetAPI#Installable#audioplayerpic.twitter.com/hAEmwvp52RHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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