Jaume Sanchez Elias

@thespite

Web Dev, pixel burner - WebGL · WebXR -

London · Barcelona
Vrijeme pridruživanja: veljača 2009.

Tweetovi

Blokirali ste korisnika/cu @thespite

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @thespite

  1. Prikvačeni tweet
    2. velj 2016.
    Poništi
  2. Are you sure about that, Spotify?

    Poništi
  3. 31. sij

    i thought that the images on twitter looked worse than they actually are, and just uploaded them to ello. but they seem to be 4K here, but not on ello?

    Prikaži ovu nit
    Poništi
  4. 31. sij

    i think twitter's image quality is not entirely great. here's a link to an ello page with those and some more images

    Prikaži ovu nit
    Poništi
  5. 31. sij
    Prikaži ovu nit
    Poništi
  6. 31. sij

    been improving on the control of the curl noise, and other configurable options also fixed a silly bug that created some particle popping (clamp your input values to easing functions!) some eye candy captures

    Prikaži ovu nit
    Poništi
  7. 30. sij

    so it looks like many people didn't know about percentages being reversible. that fact is very useful when having to calculate, for instance, 17.3% of 5,745

    Poništi
  8. proslijedio/la je Tweet
    28. sij

    I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)

    Poništi
  9. proslijedio/la je Tweet
    29. sij

    A quick update of my project I've been working on. Videos in the thread, but first a few screen shots

    Prikaži ovu nit
    Poništi
  10. proslijedio/la je Tweet
    28. sij

    Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the API. Retweet is appreciated.😉 👉

    Prikaži ovu nit
    Poništi
  11. proslijedio/la je Tweet
    27. sij

    📝New blog post: Keeping the frame rate stable is important, but for XR apps it is absolutely crucial. Workers can help! To make my point, I refactored a XR example to run all the game logic in a worker. More here 👇

    Prikaži ovu nit
    Poništi
  12. 27. sij

    dithered transparency using a blue noise texture (from )

    Poništi
  13. proslijedio/la je Tweet
    27. sij

    I’m leaving my current web dev job (of 8 years!) to pursue a career in graphics programming 👨‍🎨⌨️ Get in touch if you need someone to write shaders or build stuff with WebGL. I’ll get a portfolio up soon.

    Prikaži ovu nit
    Poništi
  14. 26. sij

    deconstructing a bunny

    Poništi
  15. 26. sij

    the secret life of torus knots

    Poništi
  16. 26. sij

    testing dithered transparency with blue noise instead of the 8x8 dither matrix blue noise shader from 's shadertoy

    Poništi
  17. 26. sij

    not at all what was supposed to happen, but pretty cool

    Poništi
  18. proslijedio/la je Tweet
    2. pro 2019.

    Our latest app, AR Pianist, uses machine learning to superimpose a virtual pianist on your piano. It works with any piano and features a library of songs performed by award winning pianists.

    Prikaži ovu nit
    Poništi
  19. 24. sij

    hey, at least i got iocn right!

    Poništi
  20. proslijedio/la je Tweet
    23. sij

    Hello ! Excited to share with you all a demo & I have been working on to celebrate the release of the WebXR v1.0 API and introduce newcomers to some basic interactions and environments in VR. and a lot of❤️

    Prikaži ovu nit
    Poništi
  21. proslijedio/la je Tweet
    19. sij

    Last weekend I stumbled upon a conversation between and that gave me an idea for a . Today, one week later, I'm happy to share a first :

    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·