any chance that we should look into the whole 0 land ratio on circles other than 4 and 8? Gets kinda watery these days 
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Replying to @TheNameIsToby @MKoskivirta
As far as i know it is still what is recommended from PUBG's side due to a coding / algorithm concern. This was the settings that was used for PGI for a reason We want circles to be less predictable. Not more
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Replying to @Avnqr @MKoskivirta
Was just wondering, whats better: - Have 3 circles be unprediactable and a (some times) 100% knowledge of where circle 4 will go. - Have circle 3 be "a bit more" predictable (not going to be 50% water or more) to minimize chance of having circle 4 guaranteed in a certain place.
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you dont want predictability imo, that ruins the whole concept of good rotations and making good choices based on your current situation, predictability = pubg v1.0 lets all run to the centre haHAA
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Well, with the current settings circle 4 and 8 are more predictable than ever if there's water around. So I'm just trying to figure a way around that. Maybe not have it shift as far away from water as possible (1.0), but maybe with "less water included" at 0.6-0.8 or something?
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Let the circles be free! (im all for less water btw but we shouldn’t be messing too much with predictability chances as that impacts the competition, just my opinion)
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Hm... my fear of having 80% water circles in the end-game leaves me too scared to have it completely random. Everything considered, there is quite a bit of water around Erangel. On Miramar it might be more of an option
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why would you use two settings tho for different maps? one for all and keep it simple :)
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+1
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+2
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