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RP Converter 1.3.3 is out for everyone now Other than these changes, the new version also has now automatic error reporting so I can fix bugs and crashes fasterpic.twitter.com/YsXMncjn4f
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Răzvan proslijedio/la je Tweet
Now watch me RAII Watch me SFINAE Watch me RAII, RAII Watch me SFINAE
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Răzvan proslijedio/la je Tweet
Who called it "copyrightability of APIs" and not "Guaranteed Copy Ellison"
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Răzvan proslijedio/la je Tweet
BlockLauncher's source code is now available on GitHub:https://github.com/zhuowei/MCPELauncher …
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Major improvements to the UI Conversion in RPC!! I've been working on this for some time now, but it's still experimental.pic.twitter.com/93sf3U6SiB
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RPC 1.3.1 is now rolling out of Beta. This version adds small UI Conversions and improvements to ZIP Extraction Speed. To enable all UI Conversions the Experimental Checkbox needs to enabled.pic.twitter.com/S5p9APQUo9
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While this should it easier to maintain RPC, it will be very difficult to move the entire codebase from Kotlin to C++ and I would have to write a lot of things myself instead of using the available platform specific implementations. Again that being a both a good and a bad thing
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I'm constantly thinking if I should rewrite RP Converter in C++, especially now with the PC Edition. It would mean that I have to support a single codebase (at least on the conveter side, the UI will be separate for each platform).
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Most of the icons like Health, Hunger and Armor now work toopic.twitter.com/9nx1TWcEW1
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Started working on converting the UI: Mob Effects along with parts of the Cartography Tablepic.twitter.com/Txv4pgFmkq
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Unfortunately I can't find a way to fix the Side Grass conversion on certain Resource Packs. This is the major bug I was talking about. But for anyone who still wants to test the PC version of the Converter reply to this tweet
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So this is how the PC version will look, at least for now. I made the UI using JavaFX if anyone is wondering since I had bit of experience with it (not much). I will have a major bug to fix so hopefully it will be ready for testing by tomorrow.pic.twitter.com/QhQZkBzWxW
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Now all major Image Generation steps and the TGA File Conversion have been fixed. There are still some minor problems issues which hopefully will be fixed tomorrow
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Alright, I wrote my own naive implementation of coloring a grayscale, but it can be used both on PC and Android and it is also generating better resultspic.twitter.com/kgguGdLiFu
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Got most of the Texture Generation but TGA Conversion is not working either
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Pack Extraction, Manifest Generation and Textures Copy/Renaming are all working fine. Time to get to the difficult part: Texture Generationhttps://twitter.com/theluckycoder/status/1212439792597839872 …
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