Not everyone plays an MMO for dungeon or raid content. They're still social - roleplay, etc. Gating content in dungeons is net loss to them.
There's that trade-off between rewards for effort, and giving it all away. ps yell if you want me to tank <3
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I think risk/reward is great for endgame reagents and super-rare formulae. But gating basic crafting recipies? Nope.
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I do pity the pugs that have to host my crafting alts, when I have no idea how to play them :D
End of conversation
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