lmao fuck off with the gatekeepy bullshit that truly liking games means playing them on a certain difficulty setting
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I think difficulty can be a tool in the game design toolbox. I don't object to devs building challenge into an experience. I think those challenges should be as accessible as possible to as many players as possible. Like anything else, difficulty can be designed well or poorly.
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And yes, also, the truest of gamers have often found ways to circumvent difficulty. From Konami codes to Game Genies to cheese/exploit strats against bad AI to glitches to whatever it is, often circumventing difficulty has been cool, definitely coded as something "true" gamers do
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Schoolyard whispers of a trick heard that supposedly a friend's cousin pulled off. Magazines packed with "tips and tricks." These weren't the domain of losers who were not "true gamers," people who didn't genuinely "like" games. This was Inner Sanctum shit. True Gamer Knowledge.
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Replying to @carolynmichelle
When I was growing up I remember the way gaming culture worked was much more gamer versus game. There's a reason we talk about beating games. And sometimes to beat them you used the tools at your disposal. "cheats" also gave access to otherwise inaccessible game features.
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For computer gamers as distinct from console gamers, the "cheat" community and the "mod" community were the same community. If you could mess with the game code to make it give you extra lives, you could mess with it to make extra levels.
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