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The latest question is now live! This week we ask our designers: "How do you motivate yourself to make the very first prototype of a new design? How long do you think about a design before making it into a physical form?" https://design100.org/38-start/ pic.twitter.com/iSzfgbzmyA
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#Protip Take a screenshot of your con schedule to use as your phone’s lock screen and background so that you can see it all the time." - Sen-Foong Lim (@SenFoongLim) http://design100.org/37-conventions/ pic.twitter.com/ASiLNnsKzb
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"Be ready to make friends. Making friends is a great way to network. Don’t just talk about yourself, listen to others and get to know them. Be helpful and they’ll remember that. But be genuine about it." - Sarah Reed (
@EuroGamerGirl) http://design100.org/37-conventions/ pic.twitter.com/Um4ESPQ81v
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"You need to do your homework. I’d suggest new designers to investigate a publisher’s catalogue to see if your games can match with the type of games they publish. Check if they are open to receive new designs." - Eloi Pujadas (
@eloipujadas) http://design100.org/37-conventions/ pic.twitter.com/hsXSuwMcGt
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This week on the Design 100, we ask our designers: "How do you prepare for conventions? What advice would you give to designers going for the first time?" https://design100.org/37-conventions/ pic.twitter.com/voDQZnn610
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I am actively seeking the right boundaries on this and very curious to hear what other people will say. It certainly cuts into the time I spend designing new games, but I also enjoy the interaction as an end in itself. -Elizabeth Hargrave (
@elizhargrave) http://design100.org/36-promotion/ pic.twitter.com/YnZzM373wc
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"Being available to help out at booths when a game is launching is usually a win/win for designers and publishers. They get to have an extra set of hand on deck and I get to see people enjoying the game for the first time." - Alex Cutler (
@AlexCutler89) http://design100.org/36-promotion/ pic.twitter.com/YQOyZsGFxF
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"As I design and publish my own games, I come at this from a very different angle. But I believe it is the responsibility of everyone on the team to do promotion for their games. That way every base is covered." - Helaina Cappel (
@kidstablebg) http://design100.org/36-promotion/ pic.twitter.com/SVuApfEwrT
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"I consider that sharing my passion for my games is part of my job. And, step by step, it’s a way to transform your name as a brand." - Bruno Cathala (
@BDMontagnes) http://design100.org/36-promotion/ pic.twitter.com/UPDdytf1Mr
Danke! Twitter wird dies nutzen, um deine Timeline zu verbessern. Rückgängig machenRückgängig machen -
A new week, and a new question on the Design 100! This week we ask our designers: "What do you feel is your responsibility as a designer to promote your own work? What works well for you, and what has turned out to be a waste of time?" https://design100.org/36-promotion/ pic.twitter.com/a5zudRjErx
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I’m impressed at how pure a game Cribbage is. While I could never have the level of hubris required to even think I could Cribbage But Better, I have been wondering if the mechanisms could be implemented into something wider. - Michael Fox (
@idlemichael) http://design100.org/35-classics/ pic.twitter.com/4vm05hpnzR
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"Dots and Boxes could be the basis for a cool new game, especially in light of the current roll and write craze! There is something really satisfying about the way those chain reactions can trigger across the page." -Phil Walker-Harding (
@PWalkerHarding) http://design100.org/35-classics/ pic.twitter.com/b3hBlDswyg
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The latest question for the Design 100 is live! This week we ask our designers: "Which classical game would you love to redesign, or use as the basis for a new game? What would you change?" https://design100.org/35-classics/ pic.twitter.com/VZ0zIHm0hX
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"Brains have a funny way of continuing to work on something in the background and then presenting answers later, unexpected...Sometimes you need more downtime, not more work." - Elizabeth Hargrave (
@elizhargrave) http://design100.org/34-blocked/ pic.twitter.com/B5zYxal242
Danke! Twitter wird dies nutzen, um deine Timeline zu verbessern. Rückgängig machenRückgängig machen -
"I browse my list of possible co-designers to find one who might be interested in working with me on this design. Having a fresh view at something is often the best way to get past blockades." - Bruno Faidutti (
@Bruno_Faidutti) http://design100.org/34-blocked/ pic.twitter.com/m4BhFrc3yR
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"When I find myself spinning my wheels on one project, I shift my focus to another one. I often find a solution for Game A while working on Game B." - Sen-Foong Lim (
@SenFoongLim) http://design100.org/34-blocked/ pic.twitter.com/KTVSPiwySf
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"When I am stuck on a problem I try to actively target the incubation period by writing a poem about it! This helps me to look at the problem from a new angle..to make breakthroughs in creativity." - Sam Illingworth (
@samillingworth) http://design100.org/34-blocked/ pic.twitter.com/LmC8cEJEVC
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"When I am stuck, I generally try to figure out what the key hook of the game is – and re-focus on that core facet of the game. If I can’t identify that hook, then the game is probably a non-starter." - Adam Porter (
@BoardgameWales) http://design100.org/34-blocked/ pic.twitter.com/aMBWAFJD8K
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This week on the Design 100 we ask our designers: "What do you do when you hit a problem with a design, and don’t know how to move forward? Do you have a regular fix that you try, or a strategy to find a solution?" http://design100.org/34-blocked/ pic.twitter.com/43HO58h35o
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"My board game superpower is “generating content”. You give me the design space, I’ll come up with 200 simple-yet-compelling player powers or action cards..Then, of course, they still need to be polished and balanced." - Peter C. Hayward (
@peterchayward) http://design100.org/33-speciality/ pic.twitter.com/ahQsTMtcQt
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