@ADAMATOMIC hey do you have a link to that article / post about Delta Time and acceleration? specifically it was about jump height in FPS games.
-
Deze collectie tonen
-
Als antwoord op @NoelFB @ADAMATOMIC
Is that the article about moving half of the motion before applying acceleration then moving the rest? I swear I had a bookmark about this topic but I can't find it
1 antwoord 0 retweets 0 vind-ik-leuks -
Als antwoord op @ursagames @ADAMATOMIC
yeah that's the one I'm thinking of!
2 antwoorden 0 retweets 0 vind-ik-leuks -
Hi! I think it's this one: http://archive.is/jaHRy Original source seems to be dead
2 antwoorden 2 retweets 13 vind-ik-leuks -
yes! this is it, thank you :)
1 antwoord 1 retweet 1 vind-ik-leuk -
this was actually for my benefit, so thanks to everyone for this knowledge !!!! (I'm converting wandersong to deltatime)
1 antwoord 0 retweets 3 vind-ik-leuks -
WHY
1 antwoord 0 retweets 0 vind-ik-leuks -
Als antwoord op @dietzribi @NoelFB en
Why convert to deltatime? Well... it smooths over issues if players are running the game a bit slow... and in some cases, interactive game elements move in sync with the music already, so it would be pretty nice for the bard to always keep pace!
1 antwoord 0 retweets 1 vind-ik-leuk -
do you think it's a bad idea to make a platformer with delta time if i want it to be super precise and deterministic? (i'm using game maker, not that it matters)
1 antwoord 0 retweets 0 vind-ik-leuks -
Als antwoord op @dietzribi @theBanov en
for Celeste we still used Delta Time but locked the framerate so it stays deterministic (ex. Delta Time becomes a constant, instead of true delta time). I like this so if you change the FPS the entire game still works, and I also like thinking in terms of "units per second"
3 antwoorden 0 retweets 2 vind-ik-leuks
for me it's going to destabilize things very slightly, but this game is not very demanding on precision so it shouldn't be noticeable. If I cared a lot about that I probably wouldn't.
Het laden lijkt wat langer te duren.
Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.