Today I'm throwing out an re-doing a big setpiece from wandersong--probably my last major design task for the whole game! it's tragic because what exists now was one of the most challenging and technically ambitious things I tried with the game, but...
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...that was also, in retrospect, the clearest warning sign that it was headed in the wrong direction. my struggles with overcomplicated layout and tech translated into a really awful gameplay experience. SIMPLIFY!!!!!!!!!
11:47 - 1 feb. 2018
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